မော်ဂျူး:scripts: ခြပ်ချော်ꩻမုꩻခါႏ ဗိုန်ပီတဝ်းဒါႏဖိုင်ႏ

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လိတ်တွယ်ꩻ: နောက်ပြန်ပြင်ခဲ့ပြီး
လိတ်ရဲဉ်ႏ ၁:
local export = {}
 
local Script = {}
 
--[==[Returns the script code of the language. Example: {{code|lua|"Cyrl"}} for Cyrillic.]==]
function Script:getCode()
return self._code
end
 
--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{code|lua|"Cyrillic"}} for Cyrillic.]==]
function Script:getCanonicalName()
return self._rawData[1] or self._rawData.canonicalName
end
 
--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{code|lua|"Arabic script"}}). For regular and etymology languages, this is the same as the canonical name, and for families, it reads "NAME languages" (e.g. {{code|lua|"Indo-Iranian languages"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
function Script:getDisplayForm()
return self:getCategoryName("nocap")
end
 
function Script:getOtherNames(onlyOtherNames)
return require("Module:language-like").getOtherNames(self, onlyOtherNames)
end
 
function Script:getAliases()
return self._rawData.aliases or {}
end
 
function Script:getOtherNamesgetVarieties(flatten)
return require("Module:language-like").getVarieties(self, flatten)
return self._rawData.otherNames or {}
end
 
--[==[Returns the parent of the script. Example: {{code|lua|"Latn"}} for {{code|lua|"Latnx"}} and {{code|lua|"Arab"}} for {{code|lua|"fa-Arab"}}. It returns {{code|lua|"top"}} for scripts without a parent, like {{code|lua|"Latn"}}, {{code|lua|"Grek"}}, etc.]==]
function Script:getParent()
return self._rawData.parent
end
 
function Script:getSystemCodes()
if not self._systemCodes then
if type(self._rawData[2]) == "table" then
self._systemCodes = self._rawData[2]
elseif type(self._rawData[2]) == "string" then
self._systemCodes = mw.text.split(self._rawData[2], "%s*,%s*")
else
self._systemCodes = {}
end
end
return self._systemCodes
end
 
Line ၂၃ ⟶ ၅၃:
self._systemObjects = {}
for _, sysws in ipairs(self._rawData.systems or {}:getSystemCodes()) do
table.insert(self._systemObjects, m_systems.getByCode(sysws))
end
end
Line ၃၅ ⟶ ၆၅:
--end
 
--[==[Given a list of types as strings, returns true if the script has all of them.
 
Currently the only possible type is {script}; use {{lua|hasType("script")}} to determine if an object that
function Script:getType()
may be a language, family or script is a script.
return "script"
]==]
function Script:hasType(...)
if not self._type then
self._type = {script = true}
if self._rawData.type then
for _, type in ipairs(mw.text.split(self._rawData.type, "%s*,%s*")) do
self._type[type] = true
end
end
end
for _, type in ipairs{...} do
if not self._type[type] then
return false
end
end
return true
end
 
--[==[Returns the name of the main category of that script. Example: {{code|lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].
 
Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
function Script:getCategoryName()
function Script:getCategoryName(nocap)
local name = self._rawData.canonicalName
local name = self._rawData[1] or self._rawData.canonicalName
-- If the name already has "script", "code" or "semaphore" inat itthe end, don't add it.
if not (
if name:find("[Ss]script$") or name:find("[Cc]ode$") or name:find("[Ss]emaphore$") then
name:find("[ %-][Ss]cript$") or
return name
name:find("[ %-][Cc]ode$") or
else
return name .. :find("[ စာ%-][Ss]emaphore$")
) then
name = name .. " script"
end
if not nocap then
name = mw.getContentLanguage():ucfirst(name)
end
return name
end
 
function Script:makeCategoryLink()
return "[[:Category:" .. self:getCategoryName() .. "|" .. self:getDisplayForm() .. "]]"
end
 
--[==[Returns the {{code|lua|wikipedia_article}} item in the language's data file, or else calls {{code|lua|Script:getCategoryName()}}.]==]
function Script:getWikipediaArticle()
return self._rawData.wikipedia_article or self:getCategoryName()
end
 
--[==[Returns the regex defining the script's characters from the language's data file.
 
This can be used to search for words consisting only of this script, but see the warning above.]==]
function Script:getCharacters()
if self._rawData.characters then
Line ၆၆ ⟶ ၁၂၅:
end
 
--[==[Returns the number of characters in the text that are part of this script.
 
'''Note:''' You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
function Script:countCharacters(text)
if not self._rawData.characters then
return 0
-- Due to the number of Chinese characters, a different determination method is used when differentiating between traditional ("Hant") and simplified ("Hans") Chinese.
elseif self:getCode() == "Hant" or self:getCode() == "Hans" then
local charData, num = self:getCode() == "Hant" and require("Module:zh/data/ts/serialized") or require("Module:zh/data/st/serialized"), 0
charData = charData:sub(1, charData:len() / 2)
for char in text:gmatch("[\194-\244][\128-\191]*") do
if charData:find(char) then
num = num + 1
end
end
return num
else
local _, num = mw.ustring.gsub(text, "[" .. self._rawData.characters .. "]", "")
Line ၇၆ ⟶ ၁၄၆:
end
 
function Script:hasCapitalization()
return not not self._rawData.capitalized
end
 
function Script:hasSpaces()
return self._rawData.spaces ~= false
end
 
function Script:isTransliterated()
return self._rawData.translit ~= false
end
 
--[==[Returns true if the script is (sometimes) sorted by scraping page content, meaning that it is sensitive to changes in capitalization during sorting.]==]
function Script:sortByScraping()
return not not self._rawData.sort_by_scraping
end
 
--[==[Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as {{code|lua|"rtl"}} and Mongolian as {{code|lua|"down"}}.]==]
function Script:getDirection()
local direction =return self._rawData.direction
if not direction then
return nil
else
return direction
end
end
 
Line ၉၀ ⟶ ၁၇၃:
end
 
--[==[Returns {{code|lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{code|lua|false}} if it doesn't.]==]
function Script:hasNormalizationFixes()
return not not self._rawData.normalizationFixes
end
 
--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
function Script:toJSON()
function Script:fixDiscouragedSequences(text)
local ret = {
if self:hasNormalizationFixes() and self._rawData.normalizationFixes.from then
canonicalName = self:getCanonicalName(),
local gsub = require("Module:string utilities").gsub
categoryName = self:getCategoryName(),
for i, from in ipairs(self._rawData.normalizationFixes.from) do
code = self._code,
text = gsub(text, from, self._rawData.normalizationFixes.to[i] or "")
otherNames = self:getOtherNames(),
end
type = self:getType(),
end
}
return text
return require("Module:JSON").toJSON(ret)
end
 
-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
local function fixNormalization(text, self)
if self:hasNormalizationFixes() and self._rawData.normalizationFixes.combiningClasses then
local combiningClassFixes = self._rawData.normalizationFixes.combiningClasses
local charsToFix = table.concat(require("Module:table").keysToList(combiningClassFixes))
if require("Module:string utilities").match(text, "[" .. charsToFix .. "]") then
local codepoint, u = mw.ustring.codepoint, mw.ustring.char
-- Obtain the list of default combining classes.
local combiningClasses = mw.loadData("Module:scripts/data/combiningClasses")
-- For each character that needs fixing, find all characters with combining classes equal to or lower than its default class, but greater than its new class (i.e. intermediary characters).
for charToFix, newCombiningClass in pairs(combiningClassFixes) do
local intermediaryChars = {}
for character, combiningClass in pairs(combiningClasses) do
if newCombiningClass < combiningClass and combiningClass <= combiningClasses[codepoint(charToFix)] then
table.insert(intermediaryChars, u(character))
end
end
-- Swap the character with any intermediary characters that are immediately before it.
text = require("Module:string utilities").gsub(text, "([" .. table.concat(intermediaryChars) .. "]+)(" .. charToFix .. ")", "%2%1")
end
end
end
return text
end
 
function Script:toFixedNFC(text)
Script.__index = Script
return fixNormalization(mw.ustring.toNFC(text), self)
end
 
function Script:toFixedNFD(text)
return fixNormalization(mw.ustring.toNFD(text), self)
end
 
function export.makeObjectScript:toFixedNFKC(code, datatext)
return fixNormalization(mw.ustring.toNFKC(text), self)
return data and setmetatable({ _rawData = data, _code = code }, Script) or nil
end
 
function Script:toFixedNFKD(text)
return fixNormalization(mw.ustring.toNFKD(text), self)
end
 
function export.getByCodeScript:toJSON(code)
if codenot == "IPAchar"self._type then
self:hasType()
require("Module:debug").track("IPAchar")
end
local types = {}
return export.makeObject(code, mw.loadData("Module:scripts/data")[code])
for type in pairs(self._type) do
table.insert(types, type)
end
local ret = {
canonicalName = self:getCanonicalName(),
categoryName = self:getCategoryName("nocap"),
code = self:getCode(),
otherNames = self:getOtherNames(true),
aliases = self:getAliases(),
varieties = self:getVarieties(),
type = types,
direction = self:getDirection(),
characters = self:getCharacters(),
parent = self:getParent(),
systems = self:getSystemCodes(),
wikipediaArticle = self._rawData.wikipedia_article,
}
return require("Module:JSON").toJSON(ret)
end
 
Script.__index = Script
function export.getByCanonicalName(name)
local code = mw.loadData("Module:scripts/by name")[name]
function export.makeObject(code, data, useRequire)
if not code then
return data and setmetatable({_rawData = data, _code = code}, Script) or nil
return nil
end
return export.makeObject(code, mw.loadData("Module:scripts/data")[code])
end
 
-- Track scripts with anomalous names.
-- Find the best script to use, based on the characters of a string.
local scriptsToTrack = {
function export.findBestScript(text, lang)
-- scripts already renamed
if not text or not lang or not lang.getScripts then
["IPAchar"] = true,
return export.getByCode("None")
["musical"] = true,
["Ruminumerals"] = true,
["polytonic"] = true,
-- scripts not yet renamed
["Latinx"] = true,
}
 
-- Temporary aliases from canonicalized names to (existing) anomalous names. Once we have converted everything we will
-- rename the scripts and remove the alias code.
local scriptAliases = {
-- scripts already renamed; we now alias the old names to the new ones
["IPAchar"] = "Ipach",
["musical"] = "Music",
["Ruminumerals"] = "Rumin",
["polytonic"] = "Polyt",
["Latinx"] = "Latnx",
}
 
--[==[Finds the script whose code matches the one provided. If it exists, it returns a {{code|lua|Script}} object representing the script. Otherwise, it returns {{code|lua|nil}}, unless <span class="n">paramForError</span> is given, in which case an error is generated. If <code class="n">paramForError</code> is {{code|lua|true}}, a generic error message mentioning the bad code is generated; otherwise <code class="n">paramForError</code> should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code.]==]
function export.getByCode(code, paramForError, disallowNil, useRequire)
if code == nil and not disallowNil then
return nil
end
if scriptsToTrack[code] then
require("Module:debug/track")("scripts/" .. code)
end
code = scriptAliases[code] or code
local data
--[=[
if useRequire then
Remove any HTML entities; catfix function in [[Module:utilities]]
data = require("Module:scripts/data")[code]
adds tagging to a no-break space (&nbsp;), which contains Latin characters;
else
hence Latin was returned as the script if "Latn" is one of the language's scripts.
data = mw.loadData("Module:scripts/data")[code]
]=]
text = mw.ustring.gsub(text, "&[a-zA-Z0-9]+;", "")
local scripts = lang:getScripts()
if #scripts == 1 then
return scripts[1]
end
local retval = export.makeObject(code, data, useRequire)
-- Try to match every script against the text,
-- and return the one with the most matching characters.
local bestcount = 0
local bestscript = nil
if not retval and paramForError then
-- Get length of text minus any spacing or punctuation characters.
require("Module:languages/error")(code, paramForError, "script code", nil, "not real lang")
local length = mw.ustring.len(mw.ustring.gsub(text, "[%s%p]+", ""))
if length == 0 then
return export.getByCode("None")
end
return retval
for i, script in ipairs(scripts) do
end
local count = script:countCharacters(text)
 
function export.getByCanonicalName(name, useRequire)
if count >= length then
local code
return script
if useRequire then
end
code = require("Module:scripts/by name")[name]
else
if count > bestcount then
code = mw.loadData("Module:scripts/by name")[name]
bestcount = count
bestscript = script
end
end
return export.getByCode(code, nil, nil, useRequire)
if bestscript then
end
return bestscript
 
end
--[==[
Takes a codepoint or a character and finds the script code (if any) that is
-- No matching script was found. Return "None".
appropriate for it based on the codepoint, using the data module
return export.getByCode("None")
[[Module:scripts/recognition data]]. The data module was generated from the
patterns in [[Module:scripts/data]] using [[Module:User:Erutuon/script recognition]].
 
Converts the character to a codepoint. Returns a script code if the codepoint
is in the list of individual characters, or if it is in one of the defined
ranges in the 4096-character block that it belongs to, else returns "None".
]==]
function export.charToScript(char)
return require("Module:scripts/charToScript").charToScript(char)
end
 
--[==[Returns the code for the script that has the greatest number of characters in <code>text</code>. Useful for script tagging text that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character language-agnostically.]==]
function export.findBestScriptWithoutLang(text)
return require("Module:scripts/charToScript").findBestScriptWithoutLang(text)
end